2004/02/23
Testing different sorts of Trees

It's so empty here - the next to be done will be Homes
(means finishing the HomeBuilder) - but
before that happens the Terrains should be generated with Heightmaps. I guess
that I will be working on that at the end of the week. It will be
something in style of
topographical maps, the army used to have.


2004/02/18
Rowenas (my daughters) Birthday - Used some time while the guests were chatting
to make some changes to the TerrainStudio.
Heights changing individually in real-time implemented.
This is not done with the Terrain-Commands - its a Mesh with Surfaces.

Just a Test - to check if the Tileheights are calculated right
(and they are :-). Especially at points where 4 Surfaces meet and there are 4 Vertices at
the same place - or where Tiles meet that have different resolutions and the
program has to add vertices and triangles to the one with less resolution.

The Scenes are using Millimeters as base. Scenarios can be 2
km by 2 km. That's a lot of place to run around. The Sizes can be changed - for
instance a Racetrack can be 20 km by 200 m winding hills up and down.
2004/02/12
Started programming the TerrainStudio

Streets are the first thing I need - so I started with
Streets

Some of the Street-Tiles to choose from

This is how it looks in 3D with FarAreaBox (the Hills) plus
moving SkyBox giving the effect of Clouds pushed by the wind. FarArea is not
static too - going to the edge of the Terrain gives the effect of coming closer
to the Hills ;-)

|